Forum: Poser - OFFICIAL


Subject: Old Question: How do you keep morph target from exploding?

lakota opened this issue on Dec 05, 2009 ยท 16 posts


lakota posted Sat, 05 December 2009 at 4:59 PM

Quote - When you tried it did it make any difference at all?

Alternatively try going over each button using the Poser morphing tool set to its smoothing option.

The buttons look to be small spheres. Is it less trouble to just make the ones that are there invisible and load in new ones made from the Poser ball prop?

Phil, the buttons were uniform, but after applying a full body morph, they go every which way and deform non uniformly. Thus applying a universal smoothing tool to them is not going to get them back in shape. They stay consistently warped. I could label each button a separate material, but they still will warp past hope of returning their to original shape.

And yes, you could remove the buttons so WW2 works better, but adding another figure just of buttons parented to a coat that is conforming to a character, or replacing them all with props and then moving each and every one as you adjust the numerous morph dials, seems impractical.

With no offense intended, if you have already scripted a distinction between materials on a object in WW2 so they can be manipulated independently, it doesn't seem like a big jump to allow one material to morph out to a full body morph and another to stay in place. It's the same data.

I am not in anyway knowledgeable of python scripts, you are. Adding that feature would be beneficial, wouldn't harm anything, and make WW2 work better, so folk don't have to find workarounds to the problem.

However, somewhere there must be a simple export/import trick to fix it without you needing to improve an already very useful piece of software.