odf opened this issue on Oct 27, 2008 ยท 13933 posts
lesbentley posted Sun, 06 December 2009 at 8:57 PM
odf,
There seems to be a glitch with Antonia's 'tongue1' actor. Rotating 'tongue1' also rotates the 'jawLower' actor. This renders the rotation dials in 'tongue1' useless for setting the angle of the tongue independently of the jaw. Deleting the following channels from the 'jawLower' actor seems to cure the problem.
twistZ tongue1_twistz
jointY tongue1_jointy
jointX tongue1_jointx
Fixing this would cut down on the number of morphs needed to pose the tongue, as rotations could take the place of some morphs. You might also want to delete the following channels from the 'tongue1' actor, as they don't seem to serve any useful purpose that I can see.
jointX jointx
jointY jointy
twistZ twistz