odf opened this issue on Oct 27, 2008 ยท 13933 posts
lesbentley posted Mon, 07 December 2009 at 1:46 PM
Quote - I haven't found any tongue dials yet for Antonia. am I missing something?
Select the "tongue1" or "tongue2" actor (body part), use the dials in those (rotate,translate, scale).
As I explained in a previous post, the Rotate dials in "tongue1" are next to useless, unless you delete some of the joint parameters. In my view the dials in "tongue2" are not much use either. Unless the something can be done to improve joint parameters in the tongue (I tried but failed) I think it would be better to have the tongue as one actor. With the tongue as two actors, it complicates making morphs as two rather than one morphs are needed for almost everything. It also necessitates the use of ERC to express both morphs at once. And then there is the question of where to put the master dials, and the problems of hiding the pbm dials, and dial groups that may get overwritten.
All that said, I am making progress with the tongue morphs, though it will be at least a few days before I have a finished product to post.