Forum: Poser - OFFICIAL


Subject: One year later: what I learned about Poser

NanetteTredoux opened this issue on Dec 07, 2009 · 57 posts


replicand posted Wed, 09 December 2009 at 12:01 AM

Quote - Good topic. ...So my priority is to be able to crank out lots of decent action and dialog images rather than spending days trying to make that one beautiful image while mastering the mathematical puzzles behind it. While many will disagree with me...,

I will cede that comic books and animations have different goals, but "mastering the mathematical puzzles behind it it"? True, I'm a not a comic fan or fanatic, but I have always assumed that they're well suited for visual impact = action poses + great materials = math.

  1. ... I avoid any of the internal Poser effects like motion blur and dynamic clothing. I find them poor and resource heavy.

Poor and resource heavy, true. As far as motion blur is concerned, very few action photographers feature perfectly still and sharp figures. I mean shooting with a shutter speed of 1/4000 could have a "look" though probably not the norm.

  1. I avoid shadows and raytracing. Yes, they do look beautiful but when you need to render a few dozen images over a weekend, I just cannot wait for Firefly to chug along for 10 minutes (I have a quad core). 

Avoid raytracing, I could see that under certain circumstances. Avoid shadows? Bad juju. (whispers) there are other raytracers which does shadows and motion blur in less time than Poser renders. I'm just saying.

  1. Don't waste your time posing...buy a lot of pose packs and then tweak to suit you.

One good animation book and a mirror = 1,000,000 purchased poses, though that's a personal opinion.

  1. Overlay, overlay, overlay.

Compositing, compositing, compositing. ToMAto, toMaHto.
 
Saving poser images as background transparent png files is your friend. 4 figures should be the absolute limit for any Poser render and with textures being 4000x4000 these days, that may even drop to 2 or 3. If you're making busy scenes, you need to overlay composite images...Poser will die otherwise.

Since nature is inifinitely complex, I don't thing I could ever settle for using 2 - 4 figures per scene, even with compositing / overlays. Clearly there is a better solution, somewhere.

  1. Postwork is the key. Anything you get out of Poser needs to be reworked to give the "wow" effect. Buy some Photoshop actions or make them yourself. This is the difference to me between an average render and a great one.

I agree, a little sweeting never hurts. G.I.G.O. Lights and composition go a loooooooong way.

  1. Best place to buy content is here. Another site beginning with D is generally too expensive for what you get and CP needs to pick up their game in terms of their website and the content they offer.

Of course, you can't buy from here without visiting the D from time to time. Not good, not bad; just the reality.