basicwiz opened this issue on Dec 09, 2009 · 87 posts
TZORG posted Wed, 09 December 2009 at 11:50 PM
Quote - > Quote - The real problem with "characters" as opposed to original figures is that people don't morph the tell-tale features like nostrils, nares, nose tip, eyeshape and ears.
Really? I do that in morphing characters. It's the only way to make a custom morph look original. I guess if you just use the parameter dials you're a lot more limited.
You do a good job making figures look different from the base, but you're still stuck with the expression morphs the figure comes with. If you get too radical those stop working well. I can't remember if your characters resize/move the eye, but that's a potential annoyance too
And obviously if you get too crazy changing the body shape or proportions, you'll have clothing problems
It's not the tool used, it's the tool using it