DarkEdge opened this issue on Dec 11, 2009 ยท 15 posts
bagginsbill posted Fri, 11 December 2009 at 9:23 AM
The Clay node will act just like Diffuse until you increase the Roughness.
Be sure to turn off the built-in diffuse ... set Diffuse_Value on the root node to 0.
Clay has little to no specular, so set Specular_Value = 0.
If you are simulating a somewhat polished clay, you will need some very broad and weak specular. If you are doing glazed clay, this is all wrong and you need one of my glass shaders.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)