FightingWolf opened this issue on Dec 06, 2009 · 35 posts
RobynsVeil posted Sat, 12 December 2009 at 4:48 PM
In creating poses, I've discovered: less is more. Humans bend and twist just so far, and I don't care which mesh you're using, extreme bends look bad.
I do hope in Victoria 5 (when and if she comes out) then will address the leg-bend, skirt bend sitting pose issue 'a priori'. We have 40 million boob morphs but her groin (the anterior portion where the leg and the trunk meet) still needs looking at.
And is it just me or why is it I cannot bend knees and arms past like 80 degrees without them looking dodgy?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]