Acadia opened this issue on Dec 14, 2009 · 53 posts
bagginsbill posted Mon, 14 December 2009 at 10:33 PM
I add a Reflect node. I set the Reflection_Color to the same gold I used in the Specular_Color.
I set the Reflection_Value to .85. The value 85% is pretty much the most any natural metal can reflect. (Some weird materials in physics labs can do better than that, but you're not simulating those.)
So this looks more like gold but it's still mostly black and the parts that aren't black are dull.
That's because the only thing we can reflect in this scene is the ground. And the ground is dull.
We need to do something about that, because for the most part, the material is done. I'll do more in a bit, but first we have to set this prop up in some kind of realistic environment, otherwise we're just wasting time.
IMPORTANT NOTE: Make sure you turn off Reflection_Lite_Mult and Reflection_Kd_Mult.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)