Forum: Poser - OFFICIAL


Subject: New Figures

basicwiz opened this issue on Dec 09, 2009 · 87 posts


vilters posted Tue, 15 December 2009 at 7:24 PM

Hey,
any mesh is just another hook to hang the texture on.

All the rest can be fixed.
Be it high, or low, or medium polycount,
Be it new or old figure. They all have their "misfortunes".
But, there is money in it.

But the usability of Posette and Dork still has to be beaten.
And it will not be done by poly count. Object smoothing solved the poly hype.
But by improved rigging, and by a good texture.

But and it has been said, there is no money in it. Sellers want to sell.
Every improvement is a change, not every change is an improvement.
It can be better in one way, but problems in others.

I still say; any poly has to do something special in the 3D environment.
Every poly, has to "DO" something usefull in the topology. If not? Delete it. It is pollution.

But, for bending purposes, "strech" area's need an denser population then "compress" area's.

Want very, read, very, "read extreme" high poly count?
A good bump and displacement map takes care of this.
Anyone ever calculated how many artificial poly's one can have? ? ? 
Every pixel in displacement becomes a poly.
But , there is no money in it.

If  done right, you could displace any figure, into any other figure.
As you can clothify almost any figure into another one. But that is another story.
As you can morph any figure into any other one.
But and it has been said, there is no money in it. Sellers want to sell.

 I''d rather do it in the map, then in the "hook".

A good texture sells a figure, nothing else.
 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!