Zanzo opened this issue on Dec 14, 2009 · 70 posts
vilters posted Wed, 16 December 2009 at 12:28 AM
@BB ;-)
Shaking head, not fair, blowing the competition into no man's land before they even started. :-)
Drip-drip-drip, walking off, bouncing into wall. Oeps, that hurt.
BTW, nice set up on the model, and even the clothing renders very detailed (on the high versions)
Just the legs look a bit "dull, evened out", do not find the exact word.
From this side of the globe, i'd add a little spec or highlight, or a slight bump noice or gravel.
Bump, Not displacement, as that would add to the render time.
(my 2 cents)
Or? ? ?
You could "sharpen" the skin texture, add a little contrast, and plug the same skin into diffuse, spec, highlight, and bump. (would not add to texture memory load, as it is the same skin).
(that was the 3d cent) ;-)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!