ziggie opened this issue on Aug 05, 2009 · 761 posts
carodan posted Wed, 16 December 2009 at 10:02 AM
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Just to be clear, it isn't VSS, it is GC, and it isn't too high at all FOR DISPLAY. It is too high to use as luminance data in GI. I said months ago that you musn't use shader GC with P8 IDL. But people keep trying to do it.
I guess it's just a limitation of P8 we have to accept - SM decided rendertime GC was a pro feature.
Personally I've found P8 tone mapping gives less than desirable results (I admit I don't understand all the math involved), particularly with skin using VSS without shader GC in bright lighting using IDL. At least I now have a clearer understanding why that is.
How much is PoserPro 2010 goung to retail at?
PoserPro2014(Sr4), Win7 x64, display units set to inches.
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