basicwiz opened this issue on Dec 09, 2009 ยท 87 posts
momodot posted Wed, 16 December 2009 at 10:42 AM
Yeah... the hip is a bit funny. It is that "bikini" style hip grouping... V4 suffers from it too. I think Antonia uses the old P2 "bike pants" hip group which avoids "splintering" in the groin with deep bends.
Posette is not perfect off the rack. Like I said, it needs JP work some of which was distributed free and some kept secrete unfortunately, needed some basic resculpting like Stahratte did on the face... but the robust foundation was a very morphable and scaleable figure. Try Pitklad's NEA and you will see just how flexible the figure is...
Think of how crappy V3 or even V4 looked before people got to work on them. Search the RMP from back to front for V4 characters and see how bad the first character sets were. The difference though is that aftermarket development of Posette was mainly non-profit and certainly so as far as DAZ was concerned but the figure was damn easy to work with and the work was easy to distribute.
Really, think of how many of the most used V4 products are essentially after-market fixes!
This focus on complexity in figures leads to less productivity in my case... I got many more renders that said more with P4 while now I spend hours tweeking complicated expensive content and lights getting far less interesting work. Poser 4 had a distinct look that could have evolved into an aesthetic but instead Poser is chasing after the look of high-end CGI which is very amusing and challenging I agree but ultimately leads to less "art" getting made in my individual case.