MistyLaraCarrara opened this issue on Dec 16, 2009 · 8 posts
hborre posted Wed, 16 December 2009 at 11:18 AM
I would go with BB's shader ATM. Although the RDNA P5 procedural shaders are a good starting point, they do lack Gamma correction and proper, realistic node settings to truly reflect marble response to light. Besides, BB might have some new tricks that I haven't found posted yet.