Believable3D opened this issue on Dec 17, 2009 · 37 posts
Believable3D posted Thu, 17 December 2009 at 7:28 AM
Anthanasius: thanks, I discovered the collision detection issue after I posted.
hborre: I presume you mean the incoming materials would need to be anti-gamma-corrected. Truth is, with IDL the problem is even worse... I'll have to look at the P8 dynamic hair, and see how they compare. Maybe I can learn from their material settings.
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