Forum: Poser - OFFICIAL


Subject: A Dummies Guide to Indirect Lighting in Poser 8

ziggie opened this issue on Aug 05, 2009 · 761 posts


carodan posted Thu, 17 December 2009 at 4:25 PM

Some of that extra red (especially in the cheeks and ears) might be related to blushing - I left a little burned in red in these areas of my diffuse maps for this character for that reason.

I meant to add a little more info about my diffuse maps.
I lightened them in photoshop (except for a few key areas like lips & nipples) quite a lot, as well as giving them the dead-yellowish colour bias. I also added a little extra contrast to some of the skin details that were being over-softened by the shaders. This took a little time to get balanced to work well with the VSS SSS.
I was going for a paler skin type, but I think this had the added effect of taking on more of the colours from the environment maps (I increased the saturation of the shaders in the EnvSphere to get more of this effect).

The VSS PR3 setup was as loaded from the prop, except that I reduced the bump value to 0.2 and the SSS value to 0.4. (I just tried one with SSS at 0.3 with 8 bounces that looked even better).
Oh, and I wasn't using any bump or specular maps for these tests, only the procedurals already in VSS.

 

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