Forum: Poser - OFFICIAL


Subject: Polygon backsides and lighting

Winterclaw opened this issue on Dec 18, 2009 · 4 posts


Winterclaw posted Fri, 18 December 2009 at 5:46 PM

I was going to, but then the answer I thought I had worked out didn't work out as well as I thought it would.  Namely, I turned off the diffuse and specular lighting and added nodes to the alt versions (simple color and phong I think) instead.  

While technically that fixed the problem, it ended up not looking very good, even by my awful and untrained eye.  Plus it looked like the clothing object I'm working with didn't cast shadows on itself for some reason (I use raytraced) and it took an overall flat appearance despite me using only a little diffuse lighting.  80% infinite 20% diffuse is my default set up.

I'm not 100% sure what to do, but I am also trying to play around with things a little even though it might not be getting me anywhere.  So until I have an answer or have a better idea what exactly I'm trying to procude, besides not this, there isn't much more for me to say.  :(

I've attached a link showing where I'm at.  Technically the problem is fixed.  Realistically I've got new problems.  The picture shows both front and back facing polys.  But as you can see, unless the light is on it a certain way to pick up the specular reflections, you can't tell what you are looking at.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)