Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
BTW, with a basically one figure scene (well, plus clothes), IDL isn't gonna be doing much. It really only gets relevant when you've got a surrounding scene.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
It's been publicly advertised from the beginning: Poser Pro users will get the sidegrade price of Poser 8 back when they upgrade to Poser Pro 2010. So I'm guessing the upgrade will be pretty cheap for those of us who have both PP and P8.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
BB's dome is what makes the IDL work miracles on this scene... It's not the simple render you state it is above. I compared it to one rendered with the regular firefly scheme and it's literally day and night.
Yes, I'm running XP 64. IT is the 64 bit render engine that is making the difference.
I've tried about a dozen renders this evening, of varying size and complexity, and they all render at about 1/4 the time required in Poser 8. I'm REALLY impressed with the speed and quality!
Quote - Thx. Hm... wish I could upgrade my machine this winter.... I've been eyeing an i7 with 12 GB of RAM.
You'll love it! ;)
But I don't have Poser 8 or the $$$ for Poser Pro :(
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
Quote - 8 Gigs Ram with a 3 GHz AMD Phenom II 940 quad core CPU. 8 render threads enabled. The computer is as hard core as I could aford, but it is the program progerss that is generating the changes from version to version. I just can't believe the progress that's being made!
Wow 8 Gigs Ram with a 3 GHz.. you have some horses working for you. Unfortunate for me I just have an upgraded hamster running my machine. The most I can get on my comptuer is 5 GB RAM
Frederick
Poser By Design
One thing is i don't see how to use the D3D render script with "render in background"... only the default Poser render window.
Anybody?
Well, pardon me for posting something I thought was major praise for Poser Pro. I wasn't holding the image up for praise, only being impressed at the decrease in render times. As to the effect IDL has, I suggest that you don't know this to be the case unless you rendered it both ways, as I did, and SAW what a striking contrast exists. IT DOES make a major difference in the way the skin shadings render. Displacement settings ARE on.
Quote - 8 Gigs Ram with a 3 GHz AMD Phenom II 940 quad core CPU. 8 render threads enabled. The computer is as hard core as I could aford, but it is the program progerss that is generating the changes from version to version. I just can't believe the progress that's being made!
8 render threads? I've been trying to find out if a Phenom could do that but all the search results I get say only the Intel i7 does the hyperthreading thing.
I doubt it would be faster than P8 on a 32 bit machine....
I'm gonna have to redownload. My demo zip seems to be corrupted.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
No. It is the same speed as P8 on a 32 bit.
Re: IDL on simple scenes... Mine looks better than yours A. The skin tones have much better shadowing and texture. But I obviously don't know anything. I've only tested and tried the renders both ways.
I'll not be posting anything further in this thread.
/unsubscribing
Quote - One thing is i don't see how to use the D3D render script with "render in background"... only the default Poser render window.
Anybody?
Click "apply" in D3D's render script and then close the D3D script window and then render in background. Works on my Mac version.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
Content Advisory! This message contains profanity
Doesn't say much about you when you say someone is doing something stupid, then you do a render in a different version of poser. He was just making a statement about something he found out and was excited about. When did this forum get so tight-assed?
Quote - Click "apply" in D3D's render script and then close the D3D script window and then render in background. Works on my Mac version.
Are you sure it's the D3D settings that are applied when rendering? Or the Poser default's?
I guess one way to find out would be to set the regular settings ridiculously low quality and then set the D3D settings.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Quote - > Quote - Click "apply" in D3D's render script and then close the D3D script window and then render in background. Works on my Mac version.
Are you sure it's the D3D settings that are applied when rendering? Or the Poser default's?
What I did as a test was set the min shader rate to 1.00 in via the poser settings. Open the D3D script and change it to 0.20 and click apply. Then went back to the poser settings and it was showing 0.20 there. So I am assuming this applies to all settings in the D3D script.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
General Preference > Render > Number of Threads
Later tests I've made suggest that there is no real difference between 4 and 8 threads in terms of total throughput. It appears faster with 8 because there are more render boxes working, but the four seem to get the job done just as quickly. Not sure what to tell you on that one.
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I just DLed the Pro 2010 Beta and installed my extant runtimes. Loaded a previously assembled scene of my Doug character, lit with a single light and BB's light dome.
Render engine set at default final render settings, plus IDL.
Selected "Render in Background."
Total render time: 4:22! That's 4 MINUTES and 22 SECONDS! The same PZ3 took about 12 minutes in P8!
I need a new cooling fan for my brain.
Click on the pic to see the full sized render!