Forum: DAZ|Studio


Subject: My first real scene/image with DS3A

DustRider opened this issue on Dec 20, 2009 · 10 posts


DustRider posted Mon, 21 December 2009 at 8:53 PM

**Wow**, thanks for the compliments! I guess my wife is right - I'm a "bit" of a perfectionist ... but there are some true DS masters around here - and I'm definitely not one of them. I worked on this image off and on for about 2 weeks (more off than on), and had 3 or 4 others that I tried, before I finally came up with this one. I did get a couple of good hints on how I can improve the image on the DS forums at DAZ (materials and displacement). Now I just have to figure out how to implement displacement on the wall using the base texture (maybe there is already a displacement map for it).

wespose

Above is a screen grab of the LD2 Pro settings I used. They are a bit different from what I thought they were. I forgot that I had dropped the light count  and increased the ambient value to speed up render times. I also set the shadow softness for the Sunlight to 4.5% (under Light Dome 2 Pro in the scene properties tab). The spot light was set to 24% inensity pointed at G4s head. Without "trees" blocking some of the lights like in this image, you might need to turn the sky/sun lights down a bit more.

Hope this helps!
DR

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