MindRebel opened this issue on Dec 21, 2009 · 10 posts
FrankT posted Tue, 22 December 2009 at 1:10 PM
That's probably because it's a relatively low rez mesh (compared to what ZBrush can do anyway.) Scaling won't help with that but subdividing the mesh will. If you are making morphs though, remember to drop back to the lowest subdiv level before you export them or they won't work