MindRebel opened this issue on Dec 21, 2009 ยท 10 posts
pjz99 posted Tue, 22 December 2009 at 1:53 PM
There isn't a whole lot of point in subdividing in Zbrush and doing a highly detailed sculpt, and then going back down to the 0 subdivision, unless maybe you are trying to get a displacement map out of it.