ziggie opened this issue on Aug 05, 2009 · 761 posts
bagginsbill posted Wed, 23 December 2009 at 7:52 AM
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Geez, can you please please please tell us exactly how you achieved this result or is it your secret? How many lights, what kind? Is there any ambient occlusion nodes in any of the material? How about in a light?
What settings did you use exactly to render?
That is definitely one of the best renders I've seen in poser and the girl is hot too ;)
A lot of renders I've seen have way too much light. It seems too much light and IDL = bad.
It's not a secret, but some folks get wildly different results than I do, and I honestly don't know why. It almost requires that we compare everything and see what's different.
I no longer have this scene, but I think I recall making it. It being an interior, there were two point lights, both set to inverse square falloff. They were white in color, and probably set to different values, perhaps one at 30% intensity, the other at 50%, give or take 5%. I probably used shadow blur radius = 6 and shadow samples=50.
The key to believable lighting is to do "motivated" lighting. By that I mean the placement of a light has to be motivated by the real scenario you are trying to simulate. Artists (not me) like to place lights to create specific artificial lighting regimes. Realists (like me) place lights where they would really be, and no more than would really exist. Outdoors, I use only one infinite light. Indoors, I may use anywhere from 1 to 20 lights (spot or point, usually point). For demos I try to go simple - 1 or 2 lights. In any interior, I try to place the lights where they would be in a real room. This usually means close to the ceiling, or in a corner about 4 to 5 feet above the ground. In large interiors, I will place multiple ceiling lights, but always in a pattern that would be real. Like in a hotel hallway, I will place one in the center of the hall, every 10 feet or so. In a multi-room interior, I'll place one in the center of each room. For dining rooms and kitchens, I'll place it below the ceiling where a chandelier would be. In living rooms, I always sprinkle lights in corners.
In this shot, I think I used one in the ceiling and one in the back corner.
The hot girl is Eva, which was pulled for suspected copyright violation. Personally, I think it is the P6 Jessie mesh, and since I have P6 Jessie anyway, I should be able to use Eva, but I'm not using it anymore, just to avoid trouble.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)