argus1000 opened this issue on Dec 27, 2009 · 14 posts
pjz99 posted Sun, 27 December 2009 at 4:15 PM
Any place that the cloth will be "squeezed" between two colliding parts (like say the thighs, or the upper arm against the chest) will cause calculation time to go way, way up, and usually trash the mesh. Try really hard to avoid these. For example I've seen people try to have a G-string be dynamic, that's a real waste of time.