SamTherapy opened this issue on Dec 27, 2009 · 15 posts
RobynsVeil posted Sun, 27 December 2009 at 11:51 PM
Okay, looks like you got my point - we were cross-posting.
Now, HOW the heck do you gamma-correct materials?
There is no really quick way: the fastest method for simple materials is using Bantha's wacro. You bring up the obj in the advanced tab material room... I generally arrange whatever imageMap nodes there are over to the right, but that's my OCD showing, I guess. Then you apply the GC node set by runnng the wacro. He provides two, but I've only ever used the first one.
At this point, I don't use this against reflective or refractive materials. There is still a lot of discussion about exactly what the best, standardised approach should be for these types of materials. Still, making these changes will greatly affect the quality of your rendered images: try it, you'll like it.
Oh, and Those-Who-Know, jump in any time, here. I'm delighted to stand corrected on any points I've made.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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