RobynsVeil opened this issue on Dec 27, 2009 · 18 posts
RobynsVeil posted Mon, 28 December 2009 at 3:44 AM
Quote - I really recommend against working with a morphed figure to save poses from, if you ever plan to distribute those poses. For one thing, some "morphs" are actually scaling bones (e.g. hands size, shoulders size in V4) and will make poses that do not work the same way vs. the normal character. Bends will be to the same degree, but since the bones are of different lengths, results will be different. If you're only ever going to use those poses with that particular morphed character, that's OK.
This is an important point you make. So if I wish to distribute my partial poses (I've already cleaned my hand poses), use a "virgin" V4 to make and save them in, and then still have a look at the pz2 in PFE to make sure P7 didn't save any unneeded rubbish.
Thanks, pjz99.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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