momodot opened this issue on Dec 03, 2009 · 19 posts
Michael314 posted Tue, 29 December 2009 at 3:40 AM
Hello,
I played a bit with the glass shader from that thread, the 4-node version:
The surface looks really good, but the thickness of the glass seems to have no
influence on the refraction.
I made a test with a cube, scaled to 5% thickness, and the same, at 20%.
I would expect 4 times more shift of the refracted picture, but it is essentially
the same. Also, it does not matter if I use just the fresnel node.
My suspicion is, that Poser only refracts when a ray enters a surface, but not
when it leaves the refracting material. Can anyone confirm this?
If so, is there a trick to work around that?
Best regards,
Micael