DarksealStudios opened this issue on Dec 29, 2009 · 56 posts
pjz99 posted Tue, 29 December 2009 at 12:21 PM
Regarding "extra" bones that are not tied to a polygon group: very important to remember that any bone can only cause deformation it polys that belong to its own group (same internal name) and its parent group. If you have a structure of Bone1 with polygon group, Bone2 that is a child of Bone1 and has no polygon group, and Bone3 that is a child of Bone2, this will cause problems - Bone3 will not cause any deformation in Bone1's polys, and even if you have a poly group for Bone3, moving that bone will cause a break in the mesh. This may be OK for machine moving parts, but not OK for organics or clothing (usually).