My latest attempt on dynamic hair.
Took me about two days to make, especially the styling ( I started two times over again)
I made a scullcap in hexagon 2.5 with 5 hairgroups, I altered the groups later in poser (pro2010beta) with the groupeditor.
Some tips on styling:
- use different display settings : outline for selecting the hair, and cartoon wtih lines for styling, the rendered and shaded displays make the hairs less visible.
- learn how to use the styling tool and especcialy the slider, when you select a couple of hairs and move them it depends on the slider how they bend, start with the root, bend it a litlle, move slider and bend it a little more, untill you almost to the tip and you have the curve you want.
- I hardly use the rotate and twist tools, I find it rather difficult to control, moving and scaling are IMHO the best tools to work with.
- When you want to style curly hair, set the kink strength to zero, straight hair is easier to style then curly hair, after you're finished with styling set the kink strength back to how you wanted it.
- Raise the verts per hair to about 60, it makes the hair smoother.
- There was a bug in poser 8 with selecting the hairs in openGL, I don't if it;s fixed but when you're having problems to select it, use SREED instead.
- Don't be afraid of a high hair density , it makes it look more real, and I didn't noticed a very big raise in rendertime. Just switch off "show populated" when you're finished, because it is slow in preview mode, you don't need to switch it on again for rendering.
just my two cents.
I'm still not very happy with the hair shader, which seems to change with every lighting setup. But I've noticed there's also a thread about hairshaders, so perhaps I can learn there something usefull.
best regards,
Bopper.
-How can you improve things when you don't make mistakes?