Forum: Poser - OFFICIAL


Subject: Rigging in Poser 8

DarksealStudios opened this issue on Dec 29, 2009 ยท 56 posts


PhilC posted Wed, 30 December 2009 at 5:53 AM

I've emailed you back an edited CR2 file.

When I got started creating Poser figures I found it mind numbingly difficult. Fortunately I was just too stubborn to quit. Consequently I'm very happy to be able to pass on what I learned :)

**General comments.
**Your figure is scaled 40% and faces "backwards" compared to "standard" Poser figures. Not an error but next time I suggest importing the OBJ scaling and orientating to the more conventional aspect then export out the OBJ and use that for the model. As I say, not an error just convention.

Hierarchy, grouping and joint rotation appears to be OK. I did not go through with a fine tooth comb but did not see any errors in the areas that I worked on.

**Jointing
**I worked on the following body parts only:-

I did not perform any symmetry routine so you will be able to compare my edits to the originals on the left.

I started by ensuring that joint rotation was correct, I then adjusted the alignment so that the twist joint was axial to the body part. Note that the foot twisting takes place entirely in the shin. Note the use of fall off zones on the rthigh and rwing1. The guiding principle there is to position the red outer sphere so that everything out side of it remains stationary when the joint is moved. I know that you have viewed my videos but a second glance may help to reinforce this point.

**Eyes
**To enable the eyes to rotate without deforming the head, the following channels were removed from the head using a text or CR2 editor:- - twistZ rinnereye_twistz

and the following channels were removed from the rinnereye - jointX jointx

If you are going to do any amount of Poser work you will need this free utility for editing Poser files.
http://groups.yahoo.com/group/PoserTECH/ CR2 Editor by John Stallings.

You can use that to remove the redundant materials but you'll need to keep manually referencing the OBJ file to ensure you do not delete something that should remain. I used a tool specifically made for this purpose found in the Poser Pocket Knife. I also used that utility to delete the redundant deformers. http://www.philc.net/PoserPocketKnife.php (It also includes a Poser file editor).

Hope this helps,

Regards

Phil