Believable3D opened this issue on Dec 30, 2009 · 44 posts
SamTherapy posted Wed, 30 December 2009 at 5:35 PM
Just switch ambient_value to anything higher than zero and ambient_colour to whatever colour you want the thing to display.
You can get more adventurous by introducing ambience maps and varying the colour, amount and even which parts glow, assuming there is only one material on the prop.
Coppula eam se non posit acceptera jocularum.