wolf359 opened this issue on Jul 24, 2001 ยท 7 posts
duanemoody posted Wed, 25 July 2001 at 12:11 PM
Thanks for the info. What I meant to say, as I have in the past, is that her nose and eyes aren't unrealistic, but not typical. Tilted eyes are a genetic / ethnic trait not prevalent in the North American Caucasian population, not a common secondary sexual characteristic. Had DAZ had released V1 with the Slant dial and a MoveColumellaY dial this wouldn't have been a problem and the custom Vickies we saw at first wouldn't have been so annoyingly generic. The chin is a little heavier than average for a woman's face that size. Somatotropin usually makes female jawbones more delicate. But our real frustration comes from the mesh crumpling if we try to correct this with the Chin dial. DAZ got so excited that they life modeled Vicky that they forgot they were marketing a base model for developers. Now, with V2, they finally remembered. As far as my morphs are concerned... Most of them look too much like each other at .5. What I've been doing recently is getting them to a point where they have a recognizable, unique look then dialing it back to .7 or so.