bagginsbill opened this issue on Nov 08, 2007 · 245 posts
RobynsVeil posted Sat, 02 January 2010 at 12:38 AM
You will need to create a material zone for this shader pretty much the way BB spelled it out on the first page of this thread. Which means: using the grouping tool. Once you've created this mod, save out to Cr2...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]