Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
The definition of shadow catch only is this: Fully transparent if light hits it, otherwise opaque.
So - is light hitting the ground there? Nope - so - not transparent. Works as designed and I don't know how you could expect it to work otherwise. What would the rule be? Transparent if light hits it or couldn't possibly hit it because something is in the way? But something in the way is the definition of shadow.
Saying this is virtually useless is like saying your hand is useless as it does not enable you to fly - LOL.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm having a problem with shadow-catch-only, which makes it virtually useless. In the render, the object set to "Shadow catch only" disappears except for the shadow cast on its surface, as I'd expect, but the adjacent object also casts a shadow right through it, as if it weren't there.
I want to see only the shadow cast on the object's surface. I've tried multiple combinations of render engines and shadow types without success.
Does anyone know how (or if) this can be fixed?
Thanks