Returning just for a minute to the issue of character sets and only using diffuse textures to achieve age, I wanted to post this example. Though not a female I think it still illustrates part of the problem.
In this sequence of three renders I've used the same diffuse texture and shader setup each time.
- The first shows the character lit fairly brightly and evenly - the diffuse texture does quite a good job at disguising the underlying young default Apollo morph.
- For the middle one I changed the lighing only - one bright side spotlight and one rimlight (shining from behind). - now that there's a more definite play of light and shadow the underlying young default Apollo morph seems more apparent.
- In the last one I kept the lighting of the previous render but applied a full age morph plus some displacement to bring all the folds and wrinkles to life - this completely changes things.
Whatever the MP or culture in general decides 'mature' to be, for older characters I think you have to be aware of the interaction between lights, mesh and textures - all three together. Ignore one of these aspects and the illusion starts to break down.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
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