Darboshanski opened this issue on Dec 19, 2008 ยท 79 posts
carodan posted Sat, 02 January 2010 at 3:45 PM
Yep, that morph makes all the difference Deecey - good example.
I think as pjz99 said that it depends on the level of realism you're going for in the first place, and how many different lighting states the character will be seen under. It's a good point that animation, for example, often reveals many problems that arn't immediately apparent in a single render.
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