gamedever opened this issue on Jan 02, 2010 · 47 posts
gamedever posted Sun, 03 January 2010 at 5:00 AM
No, that is actually incorrect. While yes, using IDL increases render time, it produces a far more realistic result than ambient occlusion. I am a realist type artist, so I aim for realism in my images.
IDL is worth that extra calculation for the results it produces. I always render with it now. Ambient Occlusion is collecting dust.
I'm also experimenting with tone mapping. I've seen from bagginsbill's previous posts that he has used tone mapping in a daylight exterior scene, so I tried that as well, and got some interesting results. A bit too bright, so more experimenting required before I show images, though.