gamedever opened this issue on Jan 02, 2010 · 47 posts
hborre posted Sun, 03 January 2010 at 1:56 PM
Got that. Generally I keep the shaders simple for the inner mouth and tongue. I use a bump/displacement map and connect a glossy node to Alt_Specular. Willing to try your method for comparison.
Did you create a separate Lip Template in your VSSProp?