Darboshanski opened this issue on Dec 19, 2008 · 79 posts
pjz99 posted Mon, 04 January 2010 at 7:02 PM
Quote - But in that case it isn't fair to blame the models/meshes.
Yeah it is, although it is shared with the rig (which has to be scaled around the mesh). If the mesh has terrible anatomy, this means that all content has to be built around terrible anatomy, and when you fix the character's anatomy then it has to be fixed exactly the same in all content you use as well - which isn't always possible, in things like detailed boots that go around the leg with buckles and grommets and whatnot. Since the legs are about a foot too long, you're stuck. Or you want normal breasts, so you dial back the boob morphs - guess what, your conforming top gets squashed, texture distorted, etc.