wolf359 opened this issue on Jan 06, 2010 · 28 posts
AnAardvark posted Wed, 06 January 2010 at 2:14 PM
Quote - There isn't a meaningful difference between P7 and 8 in terms of how a figure is made.
Unless they're going to restrict all new content to using the Alyson-style
rigging, and require all materials to use normal maps, and have diffuse
and specular proportions designed for Indirect Lighting.....I doubt that any content has those attributes yet.
I'd just be happy if people stop using the alternative diffuse and ambient channels in shaders. It's a pain to render using IDL and discover that character is glowing ...