airflamesred opened this issue on Jan 06, 2010 · 20 posts
AgentSmith posted Wed, 06 January 2010 at 11:05 PM
Bryce has always been backwards when it comes to Bump maps, I have NO idea why they set it up like this from the beggining of Bryce, but after you bring in your bump map, you have to INVERT it for it to work correctly (white = high areas & black = low areas)
Or, yes, you can apply a negative value to the bump.
AS
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