DCArt opened this issue on Jan 07, 2010 · 121 posts
basicwiz posted Thu, 07 January 2010 at 7:41 PM
For me, the material room is at the top of the list. I get pretty much everything else I need to survive, including a fair start in IDL, thanks to BB and Hborre's posts.
Those $%&# shaders, that's another story.
Specifically, what does each thing in the list do? What does it control? What do you plug into what and for what reason? What are all of these arcane things I see hooked up in some of the things I've bought? How would I do this and why would I want to?
See, I want a whole user's manual ON THE MATERIAL ROOM! :)
This is where I can accomplish the most even though I know the least, so if I knew what I was doing, I'd be dangerous! :)
Please, place your priority here.
One more plea, and this is a BIG one. KISS. Don't assume I know what anything is or how to do it. Keep it click by click, and I MIGHT* be able to follow it and learn something. The threads here bog down very quickly with the jargon of the initiated and the rest of us are left scratching our plumber's cracks.
My $.02
P.S. You get virtual roses for being willing to do this!!!! (Even if Smith Micro has you on the payroll, which I hope they do!)