DCArt opened this issue on Jan 07, 2010 · 121 posts
RobynsVeil posted Fri, 08 January 2010 at 7:12 PM
A compendium of valid shaders (which is what my perception is of the direction of this project) has validity in the same sense as DS presets. People who just want to have a material shader for turbulent water can get that shader for that sort of water.
Those who want to understand why it works the way it does - yes, there are a few clock-builders among us artists - should have access to that information.
The reason I suggest a wiki for that set of information is that it is constantly update-able by an endorsed set of experts in the field, whereas your web-pages are in the hands of a few, and once published, are pretty-much set in stone.
Setting up a wiki is no big deal: I've set one up myself. Shouldn't be a big challenge to SM: they can use the Daz model as an example, perhaps.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]