nascent_genius opened this issue on Dec 26, 2009 · 11 posts
Reddog9 posted Mon, 11 January 2010 at 8:30 AM
Quote - basically the problem is not with gravity,while other objects r falling downwards,the princess is falling upwards,is there a gravity setting for each object.also the princess was taken from a diff file
You've set the armature to a rigid body. I don't think that's what's normally done, I've never done that. What I've seen before is parenting an armature to a Plane and defining the plane as a rigid body. Attach your movement keys to the plane. Make the plane invisible.
I think the armature should only be used to define the deformation of your mesh, not the physics of it.
I tried attaching your armature to a plane, turning off the rigid body on the armature and turning on the rigid body on the plane things seem to work correctly.
Reddog9
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