Believable3D opened this issue on Dec 30, 2009 ยท 19 posts
Believable3D posted Tue, 12 January 2010 at 4:23 AM
Hm. It only seems to work properly if the skullcap is set to visible (I want it off by default; I only want the dynamic hair groups showing.)
That is a bug, surely?
EDIT: but at least this gives me a workaround, as I can leave the skullcap visible and make it transparent in materials. That won't affect render times as long as "Visible in Raytracing" is unchecked, right?
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3