gamedever opened this issue on Jan 02, 2010 · 47 posts
pjz99 posted Fri, 15 January 2010 at 9:13 PM
Okay, I'll redo it with the transparency set to zero - I thought this was required, oops.
edit: yeah I can already see that it's behaving quite differently this way, it seems to be making many many more ray hits (red dots). This is a good sign, to me. Render should be finished inf a few minutes.
edit: I can see this is killing polygon smoothing (not really surprised, but disappointed).