bagginsbill opened this issue on Jan 15, 2010 · 271 posts
pjz99 posted Fri, 15 January 2010 at 10:17 PM
Quote - Also, my main light is neither a normal light, nor a specular only light. It is in-between. Look at its shader. The Diffuse_Color is RGB 96, not 255, nor 0.
Clever? Eh? Eh?
Yes I invented it. What shall we call this sort of light?
I see that you did this although the light's color comes in at 94/94/94 for me. I think the effect of this would be a much higher specular effect than with a white light at lower intensity, right? Did you pick 96 (or whatever) out of a bag, or is there a specific meaning for it?
ps: and yes that's a good trick, I have been doing things like just turning up spec values on each material, this is a lot simpler and should have occurred to me.