Forum: Poser - OFFICIAL


Subject: IDL Light Wall

bagginsbill opened this issue on Jan 07, 2010 · 82 posts


Dead_Reckoning posted Sat, 16 January 2010 at 11:06 AM

As always BB, thank you very much for the information and learning.

Cheers
DR

Quote - A self-lit prop used as an IDL source of light must be either intensely bright or very large.

My IDL wall rectangles are intensely bright - with a luminance of 5 (on the unit scale, where 1 is the brightest value your monitor can show.)

A simple solution would be to copy the colored cellular node from Anth's shader into my light wall, and plug it into the tile node on both Tile_1 and Tile_2. Then the white * 5 rectangles would become those colors times 5.

 

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