bagginsbill opened this issue on Jan 07, 2010 · 82 posts
Dead_Reckoning posted Sat, 16 January 2010 at 11:06 AM
As always BB, thank you very much for the information and learning.
Cheers
DR
Quote - A self-lit prop used as an IDL source of light must be either intensely bright or very large.
My IDL wall rectangles are intensely bright - with a luminance of 5 (on the unit scale, where 1 is the brightest value your monitor can show.)
A simple solution would be to copy the colored cellular node from Anth's shader into my light wall, and plug it into the tile node on both Tile_1 and Tile_2. Then the white * 5 rectangles would become those colors times 5.
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson