LM.Ant opened this issue on Jan 16, 2010 ยท 10 posts
RHaseltine posted Sat, 16 January 2010 at 2:05 PM
When DS is optimising it is making lower resolution versions of your textures, and the ones that are passed to the actual render engine are the lower resolution maps required (by whatever method the system uses to calculate requirements) to render at the given resolution. Which doesn't mean that you shouldn't make lower resolution maps, but in theory the system should be able to cope with high resolution maps - so if it apparently isn't, please bug report it.