frogdot opened this issue on Jan 15, 2010 · 196 posts
Rosemaryr posted Sat, 16 January 2010 at 2:21 PM
Basically, the instanced items are now considered children of the parent/base object. You can change the children without effecting the parent, but changing any of the 'Attributes" of the parent will cause the children to inherit the same changes. (By 'Attributes' I mean, size, rotation, world position, etc. Textures are not considered as one of those attributes, so your terrain can have a separate material than the children items.)
As for image posts, here's mine:
About 200+ trees on a terrain, also uses the 'Use Sky As HDRI' option in the HDRI lab. Time to render was quite good, even on my older machine, and making camera adjustment was ridiculously easy compared to what would have happened in an earlier version if I had attempted it.