Diogenes opened this issue on Jan 06, 2010 · 722 posts
Diogenes posted Mon, 18 January 2010 at 9:42 PM
Cage:
In reading that thread over, I gather that I would need to add a line for each part of the gen with a weld line in the pz2 ? Since there are 10 separate body parts in the gen I would list all 10 and their location and a corresponding weld line at the bottom as you did for lButtock and rButtock. Yes?
In your example below you use a storage offset with a number. Is it important to have a particular number? Is it the same number as i will find in the cr2 for the actor I am inserting? Thanks for letting me pick you brain, much appreciated.
{
version
{
number 5
}
actor rButtock
{
storageOffset 0 0.3487 0
objFileGeom 0 0 :Runtime:Geometries:Cagedrei:Vicky:rbutt.obj
}
actor lButtock
{
storageOffset 0 0.3487 0
objFileGeom 0 0 :Runtime:Geometries:Cagedrei:Vicky:lbutt.obj
}
actor hip
{
}
actor rButtock
{
}
actor lButtock
{
}
figure
{
weld rButtock
hip
weld lButtock
hip
}
}