5200north opened this issue on Jan 19, 2010 · 6 posts
markschum posted Tue, 19 January 2010 at 9:18 PM
It wont matter if geometry is seperate or embedded as far as scene loads and rendering is concerned. It saves disk space if you want to keep multipke copies of a prop with different textures in your library.
If for example the props on the floor is a good layout you can export it as a single obj and make a single prop from it for ease of use later.